Road to the Future
This section is used for smaller, usually information based updates, although some progress shots have found their way into some of the updates. Here you have a preview of the 4 newest 'Road to the Future' updates, and you can click the "Read More.." link or the updates title to view the entire update.
05/28/07
Rttf – 05/27/2007
Here's another small bit of information for you all who are eagerly waiting for us to release this mod. This time we want to show you the second new player model, the german Offizier - or Feldwebel to be precise - and another new weapon – the Thompson - to continue the series of updated weapons we have ingame now. If you see this guy on the battlefield you have 2 choices: Follow him, or kill him, before he gets you with his... Read More
05/01/07
Rttf 5/1
It's been a little bit since we updated so I decided to give you a run down in the departments. Coding: Andy has been mopping up several bugs and trying to get just right the free aim and the first person weapon view. It looks like he's found a happy medium. Also when you look down you can now see your feet. Body awareness is now in as well and makes a world of a difference. Modeling: We have now a new garand, k98, Thompson and mp40. Also... Read More
03/26/07
Rttf 26/03/07
Greetings from the Resistance and Liberation development team. Once again it is time for a Road to the Future post, but this one will be a little different. It’s main purpose is to let everyone know what is going on and allow an honest look at some snags we have hit. First and most recent we are proud to say we have a pretty decent build of RNL at this point. While it is not the finished product by far, it does have some interesting gameplay... Read More
01/26/06
1/26 RTTF Update
Hope you all had a great holiday, and had enough time to settle back in the normal everyday routine. Well as usual, the holidays slow production down, but we have some good insider info for each department, so let’s get to it. Then afterward we’ll give you a little insight into what we’re trying to get completed in the next few weeks. Coding: Stefan has finally completed the attachment code, which also includes the ragdolls showing the... Read More
07/17/05
7/17 St. Come Dumont update
Well, well.. I think it's that time again for a little taster of things to come. I bring forth the the beautiful work of Mr. Stefan Bermig, St. Come Dumont. We have a little surprise brewing for you all, so stay tuned. Peace. http://www.winstonsmaps.com/images/rttf/rnl_stcomedumont0000.jpg http://www.winstonsmaps.com/images/rttf/rnl_stcomedumont0001.jpg http://www.winstonsmaps.com/images/rttf/rnl_stcomedumont0002.jpg... Read More
05/21/05
Update time
Its been quite some time since our last update, but that does not mean we are not working. Tonights update includes two renders of the final player models and an ingame (WIP) shot of the M1 Garand. Remember the ingame screenshot is strictly a WIP and does not represent the final product. If you guys want the player models as a background for your desktop I rendered them at 1280x1024 and attached the rar here. Enjoy.... Read More


