D-Day Approaches...Posted on July 22, 2011 by Michael Lebson
*Note: there is no novel and no RnL store.
Before I continue, a huge thanks must be given out to AndY and the guys from redMatter as well as Pongles. After we put out the call for help earlier this year, AndY contacted our team and offered his time to keep things organized in the interim. He not only organized the team, but got us in contact with some of his skilled redMatter associates. The Resistance and Liberation Team stayed on their feet with the guidance and technical skills of AndY and those that helped from the redMatter team. Andy also put us in contact with Pongles, one of the previous programmers from Insurgency. Pongles took time out of his already busy life to search through our code in hopes that he would find the cause of the mystical multi-fire bug. While it turned out to be the prediction errors we have always said it was, the time he spent in search is really appreciated. I really hope that AndY's, Pongles' and the redMatter guys' ears start ringing as everyone that downloads this patch says "Thank You redMatter and Pongles" at their computers. While their work may not have paid off directly, their support helped our team continue working and reach this long-awaited patch.
Some of the information in the video is a bit dated, so here are a couple notes:
- The BAR mag top texture has been fixed.
- The BAR sprint animation speed has been fixed. (Was way too fast)
- MG42 idle animation has been adjusted.
- The browning was not remodeled.
- The browning wasn't reskinned either.
- The fist animations are temporary and have since been (and will continue to be) modified.
- There are probably other things that have changed already as well, so keep your eyes out.
Time to clear up the big question that I am sure you are all asking. When is 1.6 going to be released? Well, the many months of waiting and speculating are over. The official release date is looming and we are proud to say that patch 1.6 will be released late next week! Spread the word because now that TF2 and the Source SDK are free, the mod is open to even more people!
Thank you all for sticking with us through these tough times and hold onto your pants for this week of anticipation!