Open Beta 1.6 Released!Posted on July 30, 2011 by RnL Dev Team




Welcome back! It has been a week and as promised today we are releasing Patch 1.6!


If you are unaware of what promise I am referring to then check out this link as it contains a lot of information about Patch 1.6. If you already read that news then I would like to bring some points back to your attention. AndY, redMatter, and Pongles helped us continue work on patch 1.6 so that it can be released now. We cannot show our thanks enough. Also in that news post is a request for any talented developers with high priority on the positions of 3rd Person Animator and Prop Modeler/Texturer. If you are interested in mod development or know anybody that is then send them here.

This past week a few of the developers on the team sat down with Shawn "Deadrawkstar" Kiehl and Rob Harmon from ModInformer.org to answer some questions about RnL and Patch 1.6. The interview is all ready and posted so check it out on their website, here.

While you are downloading the patch, feel free to look at some eye candy and read through the huge changelog. Seriously, between the changelog and the ModInformer interview, you have a lot to help you pass the time while this immense patch downloads.

Battle of Carentan:



Falaise:



Open Beta 1.5 -> Open Beta 1.6 Installer
Mirror 2
Mirror 3

Open Beta 1.5 -> Open Beta 1.6 .Zip

Open Beta 1.6 Full Installer
Mirror 2

Open Beta 1.6 Full .Zip
 
ATTENTION
There was a bug in the server code that made it impossible to capture points. If you have already updated your server to OB 1.6, please download the hotfix here .

D-Day Approaches...Posted on July 22, 2011 by Michael Lebson



It has been over a year since our last release and patch 1.6 is finally being wrapped up for release. No joke. As expected with a delay that long, there is a lot of news to cover. I won't go through all the details, but Hunnicutt made a video to show some of the more important changes and there will be a changelog with actual release for your reading pleasure. Also, the changelog is long enough that we printed it in novel form which can be ordered from the RnL store.

*Note: there is no novel and no RnL store.



Before I continue, a huge thanks must be given out to AndY and the guys from redMatter as well as Pongles. After we put out the call for help earlier this year, AndY contacted our team and offered his time to keep things organized in the interim. He not only organized the team, but got us in contact with some of his skilled redMatter associates. The Resistance and Liberation Team stayed on their feet with the guidance and technical skills of AndY and those that helped from the redMatter team. Andy also put us in contact with Pongles, one of the previous programmers from Insurgency. Pongles took time out of his already busy life to search through our code in hopes that he would find the cause of the mystical multi-fire bug. While it turned out to be the prediction errors we have always said it was, the time he spent in search is really appreciated. I really hope that AndY's, Pongles' and the redMatter guys' ears start ringing as everyone that downloads this patch says "Thank You redMatter and Pongles" at their computers. While their work may not have paid off directly, their support helped our team continue working and reach this long-awaited patch.


Even though RnL may be back on track, we are still in need of help. The RnL Developers have been busting their butts on this patch and with so few developers the workload is huge. A round of applause needs to go out to the devs that have been working this hard. Even better than a round of applause though is filling some badly needed positions. Our current priorities lie with getting a 3rd Person Animator and Prop Modeler/Texturer, but any help from Software Engineers to Level Designers would be greatly appreciated. To fill out an application for any position, please visit this link.

 

Moving on to the fun part. I have been too busy to make an episode of Inside Surveillance for this release, however Hunnicutt and our newest addition to the team, Robinson, picked up my slack and made a video that shows off some key changes since the last patch. With that being said, I will turn your attention to the video.

 

Direct link here


Some of the information in the video is a bit dated, so here are a couple notes:

  1. The BAR mag top texture has been fixed.
  2. The BAR sprint animation speed has been fixed. (Was way too fast)
  3. MG42 idle animation has been adjusted.
  4. The browning was not remodeled.
  5. The browning wasn't reskinned either.
  6. The fist animations are temporary and have since been (and will continue to be) modified.
  7. There are probably other things that have changed already as well, so keep your eyes out.

 

Time to clear up the big question that I am sure you are all asking. When is 1.6 going to be released? Well, the many months of waiting and speculating are over. The official release date is looming and we are proud to say that patch 1.6 will be released late next week! Spread the word because now that TF2 and the Source SDK are free, the mod is open to even more people!


Thank you all for sticking with us through these tough times and hold onto your pants for this week of anticipation!

 

 


RnL Press ReleasePosted on March 17, 2011 by Eric Murphy

Today, we on the Resistance and Liberation Mod team need turn to the community for help; help to ensure the longevity and continuance of this mod. As many of you who have followed RnL over the years is likely aware, the team is always looking for skilled developers to donate their time to the betterment and eventual completion of RnL. However, over the last several years the RnL team has struggled to fill a much more difficult and important position, that of Project Lead.

Over the six years that RnL has been in production, nearly one hundred different developers have contributed to this mod. Each and every one of these contributors deserves our thanks. Just over a year ago, a group of dedicated community members helped to beta test the mod, and with their help the developers were able to provide six releases in less than five months. Since these releases, RnL has been plagued by a series of issues. Some of these issues have been resolved, while others still require attention.
During that active release our community members were invaluable, helping not only identify bugs but layout how they could be recreated. Their assistance allowed the team to quickly tackle bugs and move forward in production. For this help and their continued support, the community has our most heartfelt thanks. Unfortunately since the beta 1.5 release, many of our most active contributors have succumbed to the demands of real life. Without an active development team and more importantly an enthusiastic and motivated Project Lead,  there is little hope that RnL will ever see completion.

We therefore implore the community, if you feel you are capable or know of anyone who can help contribute to RnL please head over to our sign up page and submit an application. Not to sound melodramatic, but the continued development of RnL does depend on new talented members joining the development team to assist, and take the reins from those past contributors who are no longer able to help.

The positions that need to be filled are as follows:

1. Project Lead – A motivated and enthusiastic individual to take the reins and provide creative direction for RnL. As this is a very important and sensitive position, candidates should have some sort of relevant experience. This position will provide excellent experience for anyone pursuing a career in game development, and will make you generally loved by the community for being awesome.

2. Coder – There is need of an experienced coder who can look at and tackle the multi-fire bug that has plagued the mod and alluded coders. The programmer should be familiar with C++ and past experience with source coding would be beneficial.

In addition to the positions above, the development team is always looking for skilled individuals to fill up positions in the team. So, if you feel like you're up for it or know anybody who would be interested in contributing to the mod then see www.resistanceandliberation.com/join for more details.


On to other news.

Concerning the release of the open beta 1.6. The team has worked hard adding the finishing touches to the patch. Due to the limited resources especially in the coder department, the release has been postponed quite a few times already. The current team is however aiming for a Q2 2011 release.

Still, to achieve that, there's still few large bugs and issues to solve which might postpone the next patch even more. So keep your fingers crossed, the team is trying to deliver you a next version as soon as possible.

If you follow us on Twitter at http://twitter.com/rnlmod then you are already aware of our continued media tweets. Knowing full well that we can't post a press release and not show some sort of eye candy, here is a render that even the twitterers haven't seen.




For our last bit of news...

RNL was released on Desura earlier this year. Desura is "a community driven digital distribution service for gamers, putting the best games, mods and downloadable content from developers at gamers fingertips, ready to buy and play." You can visit RnLs profile on Desura here and give it a go. If you haven't tried out Desura yet, you can download it at www.desura.com .


That will conclude this news post. Thank you for your attention and we hope to return with Patch 1.6 shortly.

 

 



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